Selasa, 29 November 2011

Serial Number Game House Gratis Download

Download Serial Number Game House Gratis
Bosan dengan permainan-permainan yang cukup "rumit", "berat" atau malah membuat membingungkan macam Point Blank dan Counter Strike? Gampang bro. Mari beralih ke game house untuk sementara waktu. Mungkin karena ringan dan praktis, beberapa game house ternyata berhasil memberikan hiburan dan kesenangan tersendiri bagi para penggemar gamehouse. Lihat saja ada banyak jenis game house yang kemudian sangat populer dicari dan didownload di internet.

Saya sendiri sempat terhipnotis dengan permainan game house lama (sebelum beralih ke game facebook ninja saga) seperti Zuma Deluxe, Monopoly classic, Diner Dash, dan lain sebagainya. Untuk mendapatkannya juga cukup mudah karena beberapa website atau blog sudah banyak berbagi link download game house gratis di internet. Silahkan ketikkan judul game house yang anda cari dan yakinlah bakalan ada ribuan sumber yang akan anda temukan di search engine.


Kalau ternyata mereka tidak menyediakan serial number game house yang anda butuhkan, mungkin kumpulan serial number gamehouse berikut ini bisa membantu anda. Dibawah ini ada berbagai serial number game house gratis (SN Game House) bagi anda. Silahkan di-download sekarang.

Download Serial Number Game House Gratis
via ziddu --> [link]

Cara Mengganti Template Blog Blogspot – Merubah – Mengedit

cara mengganti template blog blogspot
 apa kamu sudah bosan dengan tampilan template blogspot kamu seperti ini, dulu template pada blogspot tidak banyak pilihan, memang sih bisa diganti secara manual dengan mengupload file template yang sudah banyak tersedia di internet, tapi terkadang banyak juga kendala ketika sudah mengupload file template, misalnya saja file template tampil tidak sempurna, bagi yang mahir dengan disain blogspot mungkin tidak masalah, tapi bagi yang masih pemula tentunya itu juga suatu masalah.
Baru baru ini blogspot telah memberikan tambahan menu-menu baru pada pengaturan template di blogspotnya. Berbeda dengan pengaturan template blog blogspot yang lama, pada pengaturan template baru ini sangat memudahkan kamu yang belum begitu lihai mengedit code code html menjadi lebih mudah, tanpa mengutak atik kode kode html pun sudah bisa mendapatkan template blogspot yang bagus. Pada menu pengaturan template baru ini terdapat empat pengaturan menu utama, yaitu : template, background, layout, dan advance. nanti akan saya jelaskan fungsi masing masing menu tersebut.
agar lebih jelas cara mengganti template blog di blogspot ini, ikuti panduan di bawah ini ya,
Silahkan login pada blogspot kamu, dengan mengunjungi www.blogger.com, lalu masukan email dan password kamu
Setelah masuk pada dasboard blogspot, klik pada tombol Rancangan, kemudian klik pada tombol Perancang Template,
cara mengganti template blog blogspot
Sesaat kamudian akan tampil jendela Blogger Template Designer,
Menu template (pada menu ini disediakan template-templat baru yang lebih bagus dari pada template yang lama, dan template ini bisa diedit sesuai dengan keinginan kamu, dan cara mengeditnya pun tidak repot, tinggal klik dan klik)
Coba pilih salah satu template blogspot yang kamu suka,
cara mengganti template blog blogspot
setelah kamu pilih salah satu, dibagian bawah akan muncul jendela preview template yang baru kamu pilih tadi. Pada setiap pilihan template terdapat beberapa sub menu template, misalnya seperti template yang saya pilih ini ada 3 buah sub menu template, kamu bisa memilih salah satu untuk menghasilan template yang sedikit berbeda.
cara mengganti template blog blogspot
Menu Background (pada menu ini digunakan untuk mengganti warna atau gambar latar template anda), pada menu Background Images, klik pada tombol Panah yang berada di samping kanan maka nanti akan muncul beberapa pilihan, begitu juga pada menu Main color theme, kamu juga bisa mengganti sesuai dengan seleramu pada tombol panah itu.
cara mengganti template blog blogspot
Menu Layout (pada menu ini digunakan untuk menganti layout template blog anda, telah disediakan beberapa pilihan template layout yang lebih baru dan lebih bagus)
ada tiga menu pada Layout ini yaitu  Body Layout, Footer layout, Adjust widt.
pada body layout digunakan untuk mengganti layout body utama pada blogspot kamu, silahkan pilih salah satu.
cara mengganti template blog blogspot
pada Footer layout digunakan untuk mengganti model footer layout blogspot kamu, ada 3 macam di sini yaitu footer dengan 1 kolom, footer dengan 2 kolom dan footer dengan 3 kolom.
cara mengganti template blog blogspot
pada Adjust Width digunakan untuk mengatur lebar disain template blogspot kamu, ada dua pengaturan di sini, yaitu pengaturan lebar isi blog, dan pengaturan lebar sidebar blog, silahkan diatur sesukamu, tapi kalau tidak diatur lagi juga tidak apa apa.
cara mengganti template blog blogspot
4. Advance (pada menu digunakan untuk pengaturan template yang lebih detail, misalnya mengganti jenis tulisan / font pada judul, atau pada artikel, dll, menganti warna latar, dan lain), silahkan diotak atik sendiri ya….
cara mengganti template blog blogspot
jika semua sudah disetting pengaturan template nya, yang terakhir adalah klik pada Tombol APPLY TO BLOG  yang berada pada pojok kanan atas.
cara mengganti template blog blogspot
Lalu lihat hasil pengaturan templat yang telah kamu  lakukan tadi dengan mengunjungi blog kamu,
cara mengganti template blog blogspot
bagaimana kawan ? sudah paham dengan penjelasan di atas, Silahkan diotak atik sendiri ya templatenya, diatur warnya background, layout nya, font nya dan lain-lain biar menjadi lebih cantik.
selamat mencoba.

Sabtu, 22 Januari 2011

all base vhat-last

http://www.facebook.com/pages/Basiz-14-tangerang/189102877785457?v=page_getting_started

Rabu, 06 Oktober 2010

download cheat engine

Cheat Engine

sorry nhe sebelum'a gw ngasih pake bahasa inggris...w kasih link'a ajah ya biar gampang.....


Cheat Engine 5.6.1
Cheat Engine 5.6


Cheat Engine 5.5

itu link tadi link buat download cheat engine yg baru.....
 


Because I'm getting flooded with e-mails of people that don't check the forum, if you're using firefox and want to use Cheat Engine on a browser game, then open plugin-container.exe instead of the firefox process. (That process will only exist when the game has already been started)


June 30 2010:10 year anniversary and 5.6.1 release
Well, it's been a decade now that the first version of Cheat engine saw the light
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix version but also has some small usability improvements, I also wanted to put out a beta version of CE 6 today but since it has an annoying bug that makes the foundlist hard to use I'll spend some more time on that first.

link: Cheat Engine 5.6.1

Fixes:



  • Fixed bug where ce would crash(close) on XP systems on certain type of games when opening a process




  • Fixed the error at "Same as first scan" when using the float type




  • Pointer rescan for value now accepts more than 8 characters




  • Fixed pointerscan for value not supporting more than 1 thread




  • Fixed showing the fpu in the kernelmode debugger




  • Fixed Decreased/Increased by %




  • Dissect Data now detects non-exact floating point values again




  • Disabled executing the aobscan when assigning a script to the table




  • Some disassembler fixes




  • Again some more DPI fixes




  • The byte-editor in the hexeditor window is now properly aligned at the proper height




  • The XMM registers are now shown for kernelmode debugging as well




  • Implemented the stop button for kernelmode "Find what addresses this code accesses"




  • Fixed error message when pressing enter and no address is selected in the addresslist




  • Fixed samememory regions so the last byte is now included as well




  • Fixed the simple-copy/paste option in settings (it now has effect)




  • Fixed bug where pressing alt made a lot of controls invisible in vista and later




  • Fixed the pointerscan bug that caused out of memory problems for the scan (Was already secretly fixed and released for 5.6 one week after the official release, but still mentioning it)


    Changes:




  • Rightclicking on registers(multiple locations) saves them to the clipboard




  • The values of dissect data can now be saved to disk




  • Auto Assembler script entries have a small <script> text you can click for easier script editing




  • The commonmodulelist.txt has been updated with some extra dll's that have nothing to do with the game (thanks to psych)




  • AutoAssembler: You can't move the cursor beyond the end of a line anymore




  • Pointerscan: Pointerscanner now tells you that pressing stop is a stupid thing to do




  • Pointerscan: doubleclicking an pointer with invalid base now adds it anyhow. (In case the base becomes valid again later)




  • Several extra window positions are now saved when the option to save the position is enabled (included pointerscan and autoassembler)




  • CE now notifies you if it thinks there's not enough dispace left




  • Default pointer option is now set back to insert instead of append




  • Added a "Same as first scan" hotkey option




  • When opening a new process and chosing to disable everything now also disables entries in advanced options


    If you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
    P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer

    January 31th 2010:Cheat Engine 5.6 Released
    And again, I failed to update versions inbetween...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
    Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
    link: Cheat Engine 5.6


    Changes:




  • Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)




  • Pointerscanner speed has been increased a lot




  • New Icon (thanks to Phox from the forum)




  • The pointerscanner can now scan for values




  • The pointerscanner now lets you specify an offset list that it has to end with.




  • Removed the injected pointerscanner




  • The auto assembler now supports code outside of [enable] and [disable] sections so it affects both




  • Resultcount is now comma seperated (thanks to infinito)




  • New kernelmode debugger




  • Added the ability to offload the current OS to dbvm (if your cpu supports it)




  • The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)




  • Rewrote the disassemblerview




  • Deleting addresses from a scanresult is now a bit faster




  • Changed the hotkey handler to be more controllable




  • New heaplist that works based on dll injection instead of toolhelp32




  • Dissectcode now helps finding referenced strings




  • Added a new Auto assembler command "aobscan(varname, arrayofbyte)"




  • Added a new Auto assembler command "assert(address, arrayofbyte)" which will make a script fail if the bytes aren't what they should be




  • Dissect data now works with offsets instead of sizes




  • Added the ability to follow pointers easily with Dissect Data




  • There's now a stacktrace visible during debugging (2 different types)




  • The registerview is gone as long as you're not debugging




  • CE now suppresses the "No disk" message when the systems searchpath is invalid




  • Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection




  • You can now open another pointerscanner window while another pointerscan is running and read the results.




  • The pointerscanner can now also scan for values




  • Added a string reference windows




  • Improved the plugin system:




  •     You can now add auto assembler commands




  •     You can now get a callback when the disassembler is being rendered




  •     You can now add a plugin item to the context of the disassemler




  •     etc...




  • Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though


    Fixes:




  • Fix mov [reg],reg disassembly when a 16-bit prefix is used




  • Fixed some floating point assembler instructions




  • Taborder fix for "Value between scan" (infinito)




  • Fixed the Auto assembler code injection template with regard to the "Alt:" line




  • Jmp FAR instruction not shown properly in the disassembler




  • Fixed disassembler instructions that had a rep/repe prefix while they shouldn't




  • Fixed xorps instruction




  • Fixed assembler where segment registers are used




  • Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32




  • Fixed hang when setting the window on top and then doing a scan




  • Fixed FILD qword instruction




  • Fixed FNSTSW AX instruction




  • Fixed FCOM instruction




  • Fixed IMUL,0a instruction




  • Fixed broken alt-key when the disassemblerview is focused




  • Fixed the bug where removing a assigned hotkey to a cheat table didn't work




  • Fixed the floating point panel. It now actually shows the floating point values...




  • Fixed several bugs in the Dissect Data window




  • Several gui fixes for high dpi systems

    Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
    Thanks to Psy for helping with the helpfile
    And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly

    As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
    And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
    P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer

    January 18th 2009: Cheat Engine 5.5 released
    I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
    Changes:




  • added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)




  • copied the "Find out what addresses this code accesses" from advanced options to memory view




  • Made the above function display the current value so you don't have to add them first




  • And made it non-modal so you can do other stuff while it's working.




  • Improved custom scan so it can now also display the results




  • New speedhack implementation




  • New AutoAssembler window




  • Removed the question if you want a new scan. (You must now click on new scan yourself)




  • Added GlobalAlloc to the autoassembler




  • The dissect structure window can now be opened multiple times (for comparison)




  • Structures are now saved in the cheat table




  • The main ce window now has a menu (can be disabled in settings if you don't like it)




  • The processlist can now show process icons. (could be slow, so can be disabled in settings)




  • The settings window has been changed from tabs to a list




  • Added a tools menu so people can add quicklaunch apps. (e.g: calc)




  • Added the option to save and load tables as XML




  • Changed copy/pasting of entries to XML




  • Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF




  • Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)




  • Added a packet editor example plugin




  • Assembler can now work with " and ' strings




  • Changed the reverse pointer scan to give more details about what is going on




  • The positions of the main window and memoryview can now be saved




  • The about window now tells you which version of dbvm is loaded if dbvm is running




  • If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'




  • Added a floating point panel to several windows that use system context to display variables




  • Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes




  • Improved the dissect data window to show addresses next to eachother




  • The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)




  • Changed the multi pointer tutorial step so it now represents a real game situation




  • Added the adminRequired anifest to the standalone trainer

    Fixes:




  • Fixed the multicore scan crash




  • Fixed the MEMORYFIRST.TMP file showing up in a weird location




  • Fixed several hotkey setting bugs




  • Fixed loading back the speedhack hotkey values




  • Fixed a crash when opening a process with a broken PE-header




  • Fixed several assembler and disassembler instructions




  • Fixed memoryviewers "copy to clipboard" option where it picks the wrong option




  • Fixed binary scan crash on nextscan




  • Fixed huge memory leak in pointerscanner




  • Fixed the "No error message" on error during a scan




  • Fixed bug with calling kernel_XXXX functions in assembler




  • Fixed a trainer bug regarding clicking on cheats




  • Fixed 32-bit icons in the trainer maker




  • Fixed the terminate scan option




  • Fixed a DPI bug on several windows




  • Fixed a crash when loading of the symbols failed

    I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm

    Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
    P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
    July 27th 2008: DBVM source
    Still busy with other stuff(But I do manage to work on CE every now and then), but since some people are having trouble with DBVM on their system I've decided to open up it's sourcecode for the public, so other people can make improvements. It still needs a lot of cleanup work, and some parts could be used from other programs, or even from inside the compiler(I have this nagging feeling the whole common.c part could get removed if build in precompiled)
    I've made this package to compile on a 64-bit fedora core linux distro (I myself use a cross-compiler on a 32-bit laptop to generate the 64-bit, but this should be easier for people to use) but other distros should work too
    Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release

    Stuff that really needs some improvements:




  • Makefile, I know, it's not a 'standard' makefile. But it suits my needs. If anyone feels like it. Make a better one.




  • The linking and filling in sizes could probable be done better instead of parsing the .MAP file to find the location




  • Changing the hardcoded vmread/vmwrite values's with more meaningfull defines




  • Better support for multicore setup




  • The virtual machine's first sector loader+executioner may need some extra code to make it work on more systems




  • Some real-mode 'special' cases may need some extra work




  • Emulating paging speed improvement and making it work for PAE systems. Still can't figure out why PAE just refuses to work




  • AMD support

    You can download it here.

    May 25th 2008: Still alive
    I've been busy with other stuff but just wanted to let you all know there's still some stuff being done. The last few days a few bugfixes for CE commited in the SVN, several forum fixes regarding avatar and signature size, still busy planning a migration to phpbb3 someday, and updated the table database to update the date when a table is updated.
    Also letting you know there's still some more updates planned

    January 10th 2008: DBVM bugfix
    For those that know how to use it, I've updated DBVM to version 0.4. Check the downloads page.
    It mainly fixes the bug where it doesn't initialize secondary cpu cores, sets the A20-line to enabled, and a possible fix for systems with 4GB or more ram.

    January 1st 2008: New year, new site, new Cheat Engine 5.4

    Happy 2008!
    As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
    And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!

    My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN for the latest news regarding the development of CE. There is also a wiki in the SVN so if you'd like to read it or contribute: Go here
    Also, don't worry about the layout right now. May get some heavy changes in the future, but at least now I've got a better base to start with. (One change edits all pages as compared to the old site where each edit of the style or adition of the menu required editing each single file)

    September 9th 2007: New design
    Started with designing a new website. The new site should give a better idea about what Cheat Engine is and what it can do. Also adding some new stuff like a bugtracker, info about DBVM and even info about Cheat Engine
    Right now this page is only visibile using the /newsite/ link, but soon (when ce5.4 is released) this will become the main page

    April 24th 2007: Site back
    Sorry for the downtime, but my host couldn't handle the ammount of visitors and died. So if you're reading this, that means the move was successfull Anyhow, check the forum for more info

    September 9th 2006 Cheat Engine 5.3 released
    I kinda forgot to update this mainpage in a long time. Don't think that CE is stopped, I just suck at updating websites. Anyhow, check the download page for the download

    November 28th 2005: Cheat Engine 5.2 released
    It has taken a while but I finally released CE 5.2






  • Added some shortcut keys to the main window. (ctrl+o opens a table, ctrl+s saves, and ctrl+alt+a opens the auto assembler)




  • Added reinterpretable addresses




  • Added auto assemble scripts to the auto assembler




  • Added auto assemble scripts to cheat tables




  • Added a pointer scanner




  • Added the ability to define structures




  • Added address recalculation by module in the standalone trainer as well (for code entries, standard addresses use interpretable addresses)




  • Added the db 'string' opcode to the assembler




  • Added the REGISTERSYMBOL and UNREGISTERSYMBOL functions to the auto assembler




  • Addresses now indicate of a address is in a static address or dynamicly allocated




  • Added a show checkbox and show hotkey property to the cheatlist in the auto assembler




  • Added a click handler to seperate cheats in the trainer maker. (clicking enables a cheat)




  • Made it possible to also use ce's kernel debugger for "change register on breakpoint"




  • Changed the code finder so it's not modal anymore. (You still can't use multiple at the same time but it'll fix some 'not so' user-friendly problems)




  • Changed the hyperscan injection method when windows 2000 is detected. should be more stable




  • Changed the save routines in the memory view to give more options when saving and loading




  • Fixed some assembler and disassembler bugs




  • Fixed "force memory to be writable" on PAE enabled systems




  • Fixed the bug where the module name was not saved in the cheat table of a code entry




  • Fixed the bug where the first character of the trainer maker user input field got replaced by a ?




  • Fixed float->unknown initial scan->first scan->exact value not showing the type selection




  • Fixed find out what ... when using access violations and clicking stop




  • Fixed invalid reordering of entries after delete of a entry in the trainer maker




  • Fixed the corrupted title and about text in the generated trainer when protection was enabled




  • Fixed resizing of the cheatlist after a delete in the trainer maker




  • Fixed one or two spell errors




  • Fixed the fullaccess function in the auto assembler




  • Fixed support for floating points in the trainer maker (difference between , and .)




  • Moved all symbolhandler code to one class instead of speading it all over the rest of the code




  • changed the copy/paste of entries to be more stable





  • Please, report bugs to me when you find them else I'll never fix them.
    September 24th 2005: Cheat engine 5.1.1
    Because of a huge memory leak in Cheat Engine 5.1 I've done a quick bugfix in the form of Cheat Engine 5.1.1 The only new thing in this version is that it fixes that memory leak.


    September 6th 2005: Cheat Engine 5.1
    Cheat Engine 5.1 has finally been released.
    It's basicly a bugfix version, but also contains a few new features. Check out in the download section to see what's new.

    Also, like always, if you encounter bugs, or know something to improve it, please don't hesitate to tell me about them

    August 8th 2005: New site
    Thanks to some donations and advertisements I've finally got myself an easier to remember website:
    cheatengine.org

    And don't think I've been sitting still on the development of CE. I dont know the exact date but you can expect a new release quite soon. It'll mainly be a bugfix version like it fixes support for PAE enabled systems and 64-bit processes in winxp 64, but it'll also include several new aditions like a code dissector, a template for code injection in the auto assembler, and some other small stuff.
    And I'll be cleaning up the code a bit and perhaps even improve performance while doing so.


    Another thing, I'd like give thanks to all the people that have helped me so far and hope you and everyone else will keep on supporting Cheat Engine

    cehat point blank terbaru

    Website Download Cheat Point Blank Terbaru silakan download Cheat Point Blank headshot cash unlimited hp paling Terbaru Terlengkap Gratis dari Sahabat Sejati. Kali ini penggunaan Cheat Point Blank sangat mudah sekali kok bisa-bisa semua berhasil di laksanakan lho. Namun jika terjadi sesuatu jangan menyalahkan adanya artikel Download Cheat Point Blank Terbaru ya misalnya kena hapus accountnya nanti karena ketahuan bermain curang
    Baiklah teman semua, langkah pertama yg harus kalian lakukan adalah mendapatkan satu buah software Cheat Point Blank untuk itu silakan download secara gratis di sini Cheat Point Blanknya. Setelah kalian download extrak softwarenya menggunakan winrar, nah semua dah lengkap tersedia didalamnya termasuk passnya. Adapun cara penggunaan Download Cheat Point Blank Terbaru secara singkat akan dijelaskan pada keterangan selanjutnya di bawah ini, simak dengan baik ya agar dalam penggunaannya nanti bisa berhasil :)

    Download Cheat Point Blank Terbaru

    Menjalankan Cheat Point Blank Unlimeted Darah (dengan syarat harus jadi ROOM MASTER ya)
    1. Kalian Login Game, Open Enginer, Open Prosses dan jangan lupa di check list check box yang dekat tanda OK!
    2. Pada Scan First pilihan yang Float isi dengan angka sejumlah 100, melempar bom harus sampai darah kita berkurang tapi usahakan jangan sampai kalian mati.
    3. Scan Second isi dengan darah yang ada skarang (Contoh : 52) Lalu setelah selesai scan tinggal 1 macam address, nah itu tinggal di click 2x nanti akan pindah lalu edit menjadi 999 di dua kolom, dan jgn lupa check box yang bacaan lock di check list.
    Download Cheat Point Blank Terbaru agar Peluru Tidak Habis-habis selamanya:
    1. Login Game, Open Enginer, Open Prosses, jgn lupa check list check box yang dekat tanda OK
    2. Scan First menggunakan Byte sesuai peluru yang ada di senjata, contoh : mp7 = 30
    3. Scan Second, tembakan senjata kalian tapi jangan sampai habiz, lalu angka yang tertera pada peluru misalkan 25, isi kan scan 2nd dengan 25, kalau masih banyak address, kalian scan lagi tapi kalian harus membakan lagi pelurunya menjadi anggaplah 21, scannya tetap di scan 2nd ya sobat.
    4. Sesudah Mendapat Address yang di mau anda hanya harus menambahkan check box lock menjadi check list.
    5. Selamat mencoba!
    Point Blank
    Cheat Point Blank Bug Cash (Berhasil Di uji 100%)
    1. Kalian harus Login Game, Open Enginer, Open Prosses, jangan lupa check list check box yang dekat tanda OK.
    2. Scan 1st menggunakan Short, dengan jumlah yang ada di cash (harus ada cash di atas 1000)
    3. Setelah Scan Selesai, coba belikan Cash dengan senjata atau barang (Contoh : Cash awal 1000 di belikan senjata menjadi sisa 516) nah 516 itu menjadi Value Scan 2nd, setelah itu kalian akan mendapatkan 1 address nah itu kalian ganti menjadi “50000″ Cash itu max, kalau lebih dari itu akan di banned (50.000 Cash = 500 Ribu Rupiah)
    4. Kalau sewaktu Di coba membeli ada tulisan kayak gini ini “Gagal membeli, Koneksi Sedang ada Masalah “Berarti jalur di warnet yg kalian gunakan kurang bagus, coba kalian warnet lain agar bisa menggunakan Download Cheat Point Blank Terbaru.
    Bailah teman-teman semua Sekian dulu informasi dari sahabat sejati pada kali ini, semoga dapat berguna bagi kalian yg hobi bermain Point Blank. Oh ya jangan terlalu sering menggunakannya nanti bisa ketahuan Ok!